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General idea
As the works of graphic complexity, layer management, and locked it, hiding the command is very important. Recommended to all related graphics are placed in layers, and more on the layer name, hold down the Alt tightly click the "Lock" button or "Show" button to easily lock or hide other layers, multi-use Ctrl +2 Ctrl +3 lock and hide commands, to avoid interference with other graphics on the operation and reduce the selection and operation difficult.
Metallic design is a major difficulty, the author is in the stainless steel cutlery by observers to obtain references, and is pretty effective.
The final map:
Operation
STEP01 reference line and the basic shape
Idea: a graphic shape of the space to set the necessary perspective and no extra reference line, which will help get more accurate images, reducing the difficulty painting
01> each with a different bright color tick "wing", "cab", "body" and Guides
02> accurately with a pen tool to tick the "wings" and "cab" shape
STEP02 grid gradient operator
Ideas: the effect of gradient mesh well, but not easy to control, the work is usually graded by the simple mesh deformation, increasing the node to be complex graphics
03> with a rectangular grid tool to add a node, click on the sidelines, with the white arrow tool to select the left side of three nodes, filling K: 70, filling the right side three white nodes form a gradient
04> in the transparency of the selection panel changed light mode
05> with the white arrow tool to adjust the nodes to "fish" body parts of the upper portion of shiny
06> while using the grid tool to increase the node, while adjusting positions, complete the grid gradient set
STEP03 Here are a few "fish," you deal with other parts of the main points of the tips:
07> tick black circular line, and select the menu: 銆恛bject> expand銆? copy and filled with white, the shape of some width adjustment, set to light up mode, opacity 50%
08> 1 for the black solid line, 2 is white: light up mode, opacity 35%
09> 2 grid gradient K :100-K: 0, variable light patterns
10> a similar deal with the right wing
11> shape to meet the body's arc, overlay mode, opacity 50%
12> Press the left side of the planet's color, draw an orange - red - magenta gradient rectangle
13> opacity set to 60%, set the color mode, and cut to shape in the left
14> accurate triggering of the cab shape, filled green
15> up and down for black - dark green - yellow, and green - white - yellow mesh gradient, set to light mode
16> with a circular tool to draw the perfect circle, filled with light green to dark green radial gradient, deformation of elliptical
17> Set light mode, and do a cut to remove the upper left part of the green
STEP04 high light modification
18> with a circular tool to draw the perfect circle drawing, filling K: 0-K: 50 radial gradient
19> set overlay mode
20> to these luminous oval placed in the position of some need to emphasize that if the brightness is not enough to copy a few times in situ
[Next]
STEP05 Planet Production
21> Draw a circle, and set several gray - white mesh gradient, pay attention to the curve of the grid to meet the planet's space perspective
22> on the set are circular blue - purple - orange - red - orange - purple - blue mesh gradient
23> set the color mode, 90% opacity
24> re-create a positive circle, set the black - white - gray purple mesh gradient, set design Multiply mode to further reduce the brightness
STEP06 arc light produced
25> tick filled with white light appearance
26> options menu: 銆恟esults> style of> emergence銆?produce eclosion effect, select the preview button to observe the effect of operation
27> in its internal re-hook a narrow arc, filled with white
STEP07 tail streamer production
28> do black - magenta gradient grid, and adjust the shape to meet the lateral tail
29> set variable light modes, opacity 60%
30> water wave part of the complete graph
As part of the tutorial, the water is still making waves in, so stay tuned.
Wave part of the draft water line
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